Gamification is the use of game mechanics in non-game environments. Training and development, employee engagement and IT departments are using gamification as a way to increase training transfer, collaboration and end user experience. But, what is going on with gamification in corporate learning?
Join a panel of industry experts in this webinar as they answer your questions and discuss the current state of gamification as a learning and performance tool in corporate America.
Panel of Industry Experts
Barry Kirk – Sr. Director of Digital Strategy brings a decade of experience in marketing & motivation to his role at Bunchball, where he focuses on evangelizing gamification for sustainable engagement from customers & employees.
Jesse Schell – CEO of Schell Games & faculty member at the Carnegie Mellon University Entertainment Technology Center. He is author of The Art of Game Design: A Book of Lenses. Upon founding Schell Games he has continued to create interactive theme attractions & widely recognized MMOs.
Ross Smith – 25 years of experience with productivity games, trust & management innovation, the last 20 with Microsoft. His team‚Äôs approach to reorg – WeOrg: The Freedom to Choose, and using games to raise funds for disaster relief, Communicate Hope, have won awards.
Nathan Verrill – co-founder of Natron Baxter Applied Gaming, whose mission is to design hard-working games that solve problems, drive real-world action & have a net positive impact on the human condition.