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Workplace Social Learning and Instructional Design

February 4, 2015 4:00 PM EST
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sociallearning

 

4 on the 4th at 4: As social learning becomes a consistent disruptor in the learning and collaboration strategies of organizations, instructional designers need to adapt.  In what ways is the ID process impacted by social learning?  Is the role of the instructional designer changing with the use of social learning as a tool for performance improvement?  How can instructional strategies be enhanced and made more efficient with social learning?  Join a panel of industry experts in this webinar panel as they answer your questions and discuss the current and future impact of social learning on instructional design and the instructional designer.

Industry Panel

  • Marian Gigliotti
    Principal, Gigliotti Associates Ltd
  • Cynthia Clay
    Speaker, Author, Expert in Virtual Learning
  • Anna Sabramowicz
    Co-Founder, Skillagents.com

This webinar will include video of the panelists. Please test your Internet connection at http://www.speakeasy.net/speedtest/. Select the location closest to you. You will need a download speed of at least 5-10 Mbps to view the video panel without any disruption.

Where are Virtual Worlds for Business and Education

April 4, 2014 4:00 PM EST

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virtual_avatar4 on the 4th at 4: Virtual worlds present opportunities for immersive learning, communication and collaboration. Through the use of avatars we can transcend distance and interact in a space free of stereotypes and self-fulfilling prophecies of who we are. Virtual worlds have had an impact on training and education, but in niche and limited spaces. What’s keeping virtual worlds from becoming a primary method of collaboration, communication and training? What are some of the groundbreaking uses of virtual worlds? And, what is in store for the future? Join a panel of industry experts in this webinar as they answer your questions and discuss the current and future state of virtual worlds.

Industry Panel

  • Karl M. Kapp, Full professor of Instructional Technology, Assistant Director of the Institute for Interactive Technologies, Bloomsburg University
  • William Prensky CEO, The Chant Newall Development Group, LLC

This webinar will include video of the panelists. Please test your Internet connection at http://www.speakeasy.net/speedtest/. Select the location closest to you. You will need a download speed of at least 5-10 Mbps to view the video panel without any disruption.

Big Fun and Big Data: Data Analytics in Game Design

March 4, 2014 4:00 PM EST

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gameanalyticsThis date is rescheduled from September 2013.

4 on the 4th at 4: Data analytic strategies used for business, scientific discovery and public health are beginning to have an impact on the gaming industry. Whether you’re creating games for entertainment or training, big data can provide insight into player preferences and strategies. The data analysis can impact messaging, distribution and future design efforts. But, what are some of the groundbreaking applications and where will future advancements take us? Join a panel of industry experts in this webinar as they answer your questions and discuss the current and future state of data analytics in the entertainment and serious game industries.

speakerimage_speakerimagePanel of Industry Experts

  • Anders Drachen, Lead Game Analyst, Game Analytics
  • Robert Gray, Lead Developer at Shenandoah Studio
  • Ben Medler, Senior Quantitative Analyst at Electronic Arts (EA)
  • Porter Stowell, Global Serious Games/Gamification Strategist at IBM

This webinar will include video of the panelists. Please test your Internet connection at http://www.speakeasy.net/speedtest/. Select the location closest to you. You will need a download speed of at least 5-10 Mbps to view the video panel without any disruption.

Big Data in Training and Education

February 4, 2014 4:00 PM EST – 5:00 PM EST

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4 on the 4th at 4: Data analytics strategies used for business, scientific discovery and public health are beginning to have an impact on training and education. Big data can provide insight into analysis, design and assessment that can impact efficiency and learning outcomes. But, what are some of the groundbreaking applications and where will future advancements take us? Join a panel of industry experts in this webinar as they answer your questions and discuss the current and future state of data analytics training and education.

Panel of Industry Experts

 

  • Neil Lasher, Senior Instructional Designer, FireEye
  • John Mattox, II, Ph.D., Director of Research, KnowledgeAdvisors
  • Ryan Baker, Associate Professor at Teachers College, Columbia University

This webinar will include video of the panelists. Please test your Internet connection at http://www.speakeasy.net/speedtest/. Select the location closest to you. You will need a download speed of at least 5-10 Mbps to view the video panel without any disruption.

UX Design’s Impact on Interactive Media and Technology

December 4, 2013 4:00:00 PM EST – 5:00:00 PM EST

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4 on the 4th at 4: Whether it’s a web site, a mobile app, online learning or a new technology device user experience (UX) design can influence the design process and impact success with the end user. But, what is involved in UX design and how can you incorporate it into your design process? Join a panel of industry experts in this webinar as they answer your questions and discuss the current and future state of user experience design.image

Matt Hummel is President of Red Privet, providing research-based design, digital strategy, customer experience design, and usability consulting to top companies. He has 22 years of design experience, 16 focusing on customer experience, user-centered methods, usability and marketing.

Zack Naylor, Principal UX Designer at The Nerdery

Beth Semler is the Show Set/CAD Manager for the Thinkwell Group. She a designer and producer for themed entertainment design, specializing in interactive, media and show set design for theme park attractions, museum exhibits, and anything else that can immerse an audience.

This webinar will include video of the panelists. Please test your Internet connection at http://www.speakeasy.net/speedtest/. Select the location closest to you. You will need a download speed of at least 5-10 Mbps to view the video panel without any disruption.

Exploring Alternative Input Devices

Join us at 4pm on November 4, 2013
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From motion sensor control to heads-up display to neural headsets the way we interact with technology is changing. The device is becoming embedded with the experience and the user interaction. The move toward more ubiquitous computing requires unique design, functionality and usability considerations. Join a panel of industry experts in this webinar as they answer your questions and discuss the current and future state of alternative input devices. This webinar will include video of the panelists. Please test your Internet connection at http://www.speakeasy.net/speedtest/. Select the location closest to you. You will need a download speed of at least 5-10 Mbps to view the video panel without any disruption.

This webinar will include video of the panelists. Please test your Internet connection at http://www.speakeasy.net/speedtest/. Select the location closest to you. You will need a download speed of at least 5-10 Mbps to view the video panel without any disruption.

november-panelist

Panel of Industry Experts

Det Ansinn, Owner of BrickSimple

Drew Davidson is a professor, producer and player of interactive media. His background spans academic, industry and professional worlds and he is interested in stories across texts, comics, games and other media. He is the Director of the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor of ETC Press and its Well Played series and journal.

Kris Rockwell
CEO, Hybrid Learning Systems

Kel Smith is Principal of Anikto LLC and a longtime author, speaker and practitioner in digital accessibility. His client experience includes engagements with Novartis, Kestrel-Boeing, Merck, MD Anderson Cancer Center and Aetna, to name a few. He is the author of the book Digital Outcasts: Moving Technology Forward Without Leaving People Behind, 2013.

The Next Generation of Social Media

Recorded October 4th, 2013
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As the tools and strategies mature social media has become an established part of marketing and communication efforts. In addition, more and more organizations are using social media for internal communication and training. But, what will the next generation of social media look like? Whether you’re using social media for marketing, communication or training there are current challenges that need to be overcome before your social media strategy can advance. Join a panel of industry experts in this webinar as they answer your questions and discuss the current and future state of social media for marketing, communication and training.

october-panelistThis webinar will include video of the panelists. Please test your Internet connection at http://www.speakeasy.net/speedtest/. Select the location closest to you. You will need a download speed of at least 5-10 Mbps to view the video panel without any disruption.

Panel of Industry Experts

Joseph Carrabis, CRO & Founder, NextStage Evolution has delivered over 100 tools that analyze everything from group & individual social behaviors to training measurement. Most recently he introduced “Neuromarketing Without the Wires.”

Anne Deeter Gallaher, owner/CEO, Deeter Gallaher Group LLC, a marketing/PR firm that combines traditional & social media. Anne is co-author with Amy D. Howell of Women in High Gear: A Guide for Entrepreneurs, On-Rampers, & Aspiring Executives.

Christopher Lower, co-owner, of Sterling Cross Communications, an award winning public relations, marketing, web & mobile design, & social media firm. He has been a trainer, designer, & creator of business development programs & marketing campaigns.

Gary Schirr, Associate Professor of Marketing at Radford University, has a research focus on innovation, user engagement, & social media. Gary has had two articles in the Journal of Product Innovation, as well as academic articles on social media and sales.

 

The Leveling Up of Corporate Learning

Recorded June 4th, 2013
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Serious games take advantage of the challenge, context and fun in games to achieve serious results. Whether training employees on new skills, practicing critical interactions and decision making or using games as a vehicle for collaboration, organizations are using games as learning solutions at an increasing rate. But, what are some of the groundbreaking applications and where will future advancements take us? Join a panel of industry experts in this webinar as they answer your questions and discuss the current and future state of serious games as a learning and performance tool in business.

Panel of Industry Experts

speakerimageCaroline Avey – a learning strategist with The Regis Company has 18+ years of experience in transformational strategies. Currently, she works on developing strategies & practical applications of learning in virtual worlds, mobile & augmented reality.

Andrew Hughes – founder of Designing Digitally, specializing in E-Learning, Training Simulations, Serious Games, & Virtual Immersive Learning. He has propelled Designing Digitally to be an award winning virtual immersion & E-Learning company.

Jennifer McNamara – VP, Serious Games & Strategic Partnerships at BreakAway, Ltd. leads a team creating game-based solutions for the defense, homeland security, medical, education and corporate training communities.

Koreen Olbrish – Senior Product Manager for lyndaCampus at lynda.com is passionate about helping people learn more effectively through new uses of technology for organizational performance improvement & behavioral change. She is the author of an upcoming book on Immersive Learning.

What is Going on with Gamification in Corporate Learning?

Recorded April 4, 2013
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Gamification is the use of game mechanics in non-game environments. Training and development, employee engagement and IT departments are using gamification as a way to increase training transfer, collaboration and end user experience. But, what is going on with gamification in corporate learning?

Join a panel of industry experts in this webinar as they answer your questions and discuss the current state of gamification as a learning and performance tool in corporate America.

Panel of Industry Experts

speakerimageBarry Kirk – Sr. Director of Digital Strategy brings a decade of experience in marketing & motivation to his role at Bunchball, where he focuses on evangelizing gamification for sustainable engagement from customers & employees.

Jesse Schell – CEO of Schell Games & faculty member at the Carnegie Mellon University Entertainment Technology Center. He is author of The Art of Game Design: A Book of Lenses. Upon founding Schell Games he has continued to create interactive theme attractions & widely recognized MMOs.

Ross Smith Р25 years of experience with productivity games, trust & management innovation, the last 20 with Microsoft. His team’s approach to reorg РWeOrg: The Freedom to Choose, and using games to raise funds for disaster relief, Communicate Hope, have won awards.

Nathan Verrill – co-founder of Natron Baxter Applied Gaming, whose mission is to design hard-working games that solve problems, drive real-world action & have a net positive impact on the human condition.