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What is Going on with Gamification in Corporate Learning?

Recorded April 4, 2013
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Gamification is the use of game mechanics in non-game environments. Training and development, employee engagement and IT departments are using gamification as a way to increase training transfer, collaboration and end user experience. But, what is going on with gamification in corporate learning?

Join a panel of industry experts in this webinar as they answer your questions and discuss the current state of gamification as a learning and performance tool in corporate America.

Panel of Industry Experts

speakerimageBarry Kirk – Sr. Director of Digital Strategy brings a decade of experience in marketing & motivation to his role at Bunchball, where he focuses on evangelizing gamification for sustainable engagement from customers & employees.

Jesse Schell – CEO of Schell Games & faculty member at the Carnegie Mellon University Entertainment Technology Center. He is author of The Art of Game Design: A Book of Lenses. Upon founding Schell Games he has continued to create interactive theme attractions & widely recognized MMOs.

Ross Smith Р25 years of experience with productivity games, trust & management innovation, the last 20 with Microsoft. His team’s approach to reorg РWeOrg: The Freedom to Choose, and using games to raise funds for disaster relief, Communicate Hope, have won awards.

Nathan Verrill – co-founder of Natron Baxter Applied Gaming, whose mission is to design hard-working games that solve problems, drive real-world action & have a net positive impact on the human condition.